First Devlog


Hi, this will be my first "Devlog " on voxel shift. Even though I started the game months ago, I decided it was best to start documenting my work. I want to do this for my college portfolio. As my 9th grade year is just a week from ending I want to put the most effort I can to insure I get into MIT, by documenting my work, process, and journey.

Where I am at right now ( in general ):

  • Can make simple systems, with only docs for syntax.
  • Understand how gameobjects interact.
  • Get the basics of level design and creating systems.
  • Understand good vs. bad code.

What I want to improve ( in general ):

  • Using less tutorials.
  • Being able to finish a game in 2 days.
  • Use saves.
  • Implement Cameras for all screen sizes.

Voxel Shift is my first original game that I am making, but my biggest problem thus far is understanding that it does not have to be perfect, it just needs to exist.

What I have so far:

  • Responsive Player Controller ( borrowed ).
  • 7 Worlds.
  • A format for levels within a world ( introduction - complex - alternate use ).
  • Animations.
  • Colors.

What I want to finish:

  • Sound effects.
  • Title screen.
  • UI system.
  • 10 worlds.
  • Etc.

I think I will give myself a schedule of finishing the game by the end of the month, in hopes that I can move on to other projects. In the future I hope to create weekly updates, not for anyone in particular, but for myself.

Get Voxel Shift